While completing a PhD in Cell Biology and Neuroscience at the University of British Columbia in Vancouver, I was inspired by the challenge of communicating science through art. After moving to Berlin to join the experimental art/science community, I discovered the impact of using VR in science education. At Labster, I am able to contribute to this developing industry and be part of the innovative frontier of VR education. While at Labster, I have become intimately acquainted with tools for working closely with artists and developers to manage the development of multiple VR simulations simultaneously while meeting our business-oriented goals and education-oriented goals.
Working in the VR education industry requires constant adaptation across a growing global team at Labster. Team members are empowered to dictate their own responsibilities and time, while routinely taking on new professional roles as the team's purpose grows.
How does Labster change their workflows and best practices on the fly while maintaining high levels of alignment between team members around the world? A holacratic software toolbox that not just enables but encourages growth, change and team motivation will be presented.